***How to Drive The "Enzo Ferrari" In FS9***

Since the each new car addon has its own unique handling characteristics [along with some UNexpected anomalies], every car addon that I release [whether it's a Beta version or not] will have a "How-To-Drive" text file included so that users can get the full potential of the car addon and be familiar with its behavior.

Unlike the previous full release [the Mercedes-Benze SL600], this addon has prop-based dynamics.

1. You can finally drive with "Detect Crash" setting along with Aircraft Realism set to hard.

2. An imaginary rudder and vertical fin surface has been inputted into the Aircraft.cfg file so that the model can remain much more stable at higher speeds. This car addon has been clocked at 50 Knots when Speed-Tested at the NASA Shuttle Landing Facility.

3. Throttle input is fixed. At max power, the car will reach max speed gradually and steadily.

4. When applying more than 1/2 power, keep the throttle at about 3/5 to 2/3 [or just above needed power] if you wish make tight turns.

5. The car accelerates slowly, but the stopping power is more realistic.

6. Remember, this is a FERRARI. Not a JEEP. It's suspension can't sustain high-impact landings if you come across a hill or ditch.

7. Unlike the Porsche Beta that was previously released, this model is remarkably stable. Even with tight turns at high speed [which is generally around 50 knots for this addon]

***Animations***

This is a list of all the animations that are applied to this addon along with which aircraft command the animations are linked to as well as which views they can be seen in:

1. Driver and Passenger doors - Main Exit command
2. Power windows - Increase-and-decrease Visor Commands
3. Engine hood - Secondary Exit command
4. Accelerator - Throttle input
5. Steering wheel - Rudder input
6. Front wheels - Rudder input